Sunday 4 October 2020

The chase is on.

Continued from the previous post...

Utilising the Quick car chase rules from Modus Operandi (see here), with scenario specific additions....

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(Moves 1-4 ) The kidnappers take the captured professor and his daughter to a car and van; the professor is put in the car and the daughter in the van..

Meanwhile (move 4) the Colonel and his party arrive in sight of the stones, apart from Greaves the butler, all are pretty puffed after the uphill scramble and it takes them 8 moves to get to the campsite and learn of the abduction.

Greaves is promptly sent back to the Manor to get a vehicle for the pursuit. His skills as regimental cross-country champion would be called on today, along with his skill as a getaway driver from his dim and shady past.

The Colonel and his party head to Houghton woods to await his return, while the youth and his companions return to their own vehicle to join them.

The Colonel paces restlessly waiting but it is another 8 moves before the vehicles arrive by the farm buildings...

He learns from Mellors that there were two grey vehicles of foreign make there earlier, so they at least know what they are searching for. They will be miles away.

It is not until move 22 that they reach the end of the track and are faced with the problem of which way to go, Right for London, Left for the North.

Muddy tracks indicate that Left is the correct choice and they are soon racing along the country lanes.

Meanwhile driving slowly along northwards, the kidnappers think they have made a safe getaway ....

Fortunately there is little or no traffic on the road and they are soon entering the village, but at the crossroads by The White Dragon the decision must be made which road to take.

Spotting Gypsy John, the Vagabond King, Greaves winds down the window and enquires if the foreign cars have been seen.

Learning which road is a relief to them, and learning that they are only 15 moves behind, spurs the party on.

 There is still little traffic on the road and Greaves has his foot flat to the floor, they must be gaining surely.

 They pass various side roads and through villages at dangerously high speeds, a series of sharp bends has them braking sharply, only the skill of the driver keeping them on the road.but just ahead at the top of a steep hill they spot their quarry.

Accelerating rapidly they are fortunate to spot a police car parked by the side of the road, before the police spot them, and drive sedately past before accelerating again, even the Colonel is gripping the edge of his seat. They must be miles behind.


Over the brow they can see their quarry, but in between is a queue of stationery traffic.

'Damned Roadworks!' screams the Colonel.

Impatiently they wait to move, it seems like hours, but finally the queue moves on.

Greaves in a series of manoeuvres that would not be out of place on a racetrack has them past the traffic and accelerating fast to catch the kidnappers.  Soon they are barely 10 car lengths behind, then 6, then 3....

The kidnappers realising that the cars racing up behind are chasing them, belatedly accelerate in an attempt to escape.

But ahead racing towards them is a police car, blue light flashing and bells ringing. Desperately the kidnappers' drivers swing right into a farm track, Greaves is close behind them.....


The criminals barely keep control of their vehicles. Greaves, still travelling at over 50 is not as lucky, brushing an overgrown hedge on the left he strikes a stone wall concealed within. The vehicle is brought to an abrupt halt, steam pouring from the radiator.

No one is seriously hurt, but all are deeply frustrated.

They've lost them!

The police?

Sail gaily past, ignoring them on route to a 'serious' incident.


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3 comments:

  1. Excellently exciting.
    Not the end, I hope?

    ReplyDelete
    Replies
    1. Scenario for follow up game in preparation... :)

      Delete
  2. A trilling chase, I'll have to that a look at the rules used.
    Bring on the next episode :)

    ReplyDelete