Some secondhand die-cast collectibles off Ebay,
Cars and occupants are a bit over scale but will work well for story lines, the figures can be removed with a bit of care as well. The plane is a bit under scale bit will work parked on an airfield.
First build of part of the villains lair nefarious device(s); the power generator perhaps - using the crystal pyramidion
yet to be painted, will add a control panel of sorts as well..
Recently arrived some of the adventurers passengers for 1st Corps cars; I've sorted out a couple of die-cast cars for them to drive around in ...
Tin-Tin, Prof Calculus and Captain Haddock....
Table split in half with a scenic break.....
The above ground approach side ..
I will have to scribble a few layout ideas so that the connection between both sides is sensible with at least four ways in/out; then work out the layout of both sides plus the scenario design to ensure the game is playable.
A list of items under consideration to include in the secret base is:
A couple of orders recently arrived to add to stuff for East Africa....
A detachment of Kings African Rifles (from Underfire Miniatures)
Somewhere in Camodia... is a secret underground store of the Oriental Trading Company ( a front for Mu Fanchu's tong..). The facility's location has been obtained from an informant - French troops approach via nearby river.
A small OTC convoy enters the facility via a ruined temple down a ramp and into an underground warehouse ...
I'm working on an Evil Villains Lair for a future pulp game. The plan is to have half the gaming table as an approach zone to a scenic break with entrances into the underground villains lair; with the lair on the rest of the table.
As proof of concept I setup a similar scheme for a secret underground storage facility. It was setup using my cheap and cheerful selection of passageways/rooms made from cardboard covered with printed paper sheets.
The underground storage facility...
After briefing the League of Extraordinary Mental Men on the 'Rule of Six', along with the delivery of relevant files and records, Sterling and Stirling took a well earned break in the country doing a bit of hunting.
The league has been tasked with coming up with potential leads , identify candidates names for the members of the 'Rule of Six', trying to delve deeper and find more information on 'The Coordinator'. If possible provide some idea for the location of 'Krykoskos' (evil island). The league are hard at work ....
Nice book find in a charity shop a couple of days ago,
What is the Sultanate of Nambuzo ? A fictional country based on the historical Sultanate of Zanzibar.
Actual Historical Background
World War I East Africa Campaign ... https://www.nam.ac.uk/explore/east-africa-campaign
|German East Africa (ex Wikipedia)|
After the war the German's were stripped of their colonial empire, German East Africa was split up among the winners of the conflict. (see https://en.wikipedia.org/wiki/German_East_Africa ). In 1919 German East Africa was given over to Britain, who subsequently gave Ruanda & Urundi to Belgium (Belgian Congo); also a the Kionga Triangle was given to Portugal (Portuguese East Africa..later to become Mozambique).
|19th Century & earlier: Zanzibar's |
coastal zone & trading routes (ex Wikipedia)
The Sultanate was given total control by the British of a 15 mile strip along the coast when it took over control of German East Africa, but the British stripped them of control of the coast strip north of Vanga (taking control of Mombassa). The coastal strip and the Zanzibar Sultanate became known as the 'Grand' Sultanate of Nambuzo.
Options for Games
Most will be small scale games (early Inter-War 1920's) arsing from the following contexts:
Games Played So Far...1) Relief of Coromelle
The Sultanate of Nambuzo seeking to extend its influence into the Indian Ocean has seized the small french controlled island of Coromelle. The French none to happy with this have pulled together a small force which left from Madagascar and has arrived at the island not far from the small port of Romoni.
Result: The french ejected the sultanate’s troops from the island.
2) Rail Halt at Patimbobo
The Sultan of Nambuzo wants to take control of the railway from the interior. Attempting to extend their influence the germans have sent some troops to support the Sultanate of Nambuzo in this action - a small force of colonial troops and askari. Aware of the the Sultan's intentions, the British have assembled a scratch force to defend the railway - comprising some Indian colonial troops, a naval landing party and some armed sailors.
Result: The Sultanate beats the British and takes control of the telegraph office, halt and bridge over the river.
3) Trading Post at Mutimbo
Armed traders from the Sultanate of Nambuzo, based at the trading post of Mutimbo, have been causing trouble in the adjoining British protectorate. Diplomatic efforts to stop incursions have failed. A small raiding force has been assembled to carry out a punitive raid on the trading post to deter further incursions.
Result: The British beat the Sultanate and destroy the trading post.