Showing posts with label scenics. Show all posts
Showing posts with label scenics. Show all posts

Thursday, 19 March 2026

Low walls for the desert....

Some low walls for my desert terrain made up quickly today ( I needed some for the game I'm setting up).

Strips of foam board cut then indents applied to replicate some form of stonework coming through render...

based up
painted with chalk paint
then a wash of light brown and some sand on the bases... in place and ready for the game...

Sunday, 15 March 2026

Desert buildings ...

 The desret buildings were all too pristine,  so I've applied a thin wash with a sandy brown colour; they look better, before

and after....

Friday, 11 July 2025

Baobob trees...

A couple of Baobob trees added to the East Africa scenics (resin ones purchased from Amazon - trunks repainted and foliage covered with some scatter).

Sunday, 5 May 2024

Off to the Desert... scenic additions needed for the game ...

A couple of scenic items needed for the game setup made today..  

1) A water crane, the game scenario requires the loco to take on water before the train can proceed...
2) a tunnel entrance and large hill at one end of the table; hill is just a piece of old Daler mounting board covered with strips from copies of another backdrop item.
will paint up and finish the items as needed. 

Sunday, 3 March 2024

Loco Cab change for 28mm figure...

Aim: modify loco cab to fit 28mm driver and look as close as possible to that of the loco in the film North-West Frontier.

Old non-runner loco taken apart and the motor removed ... 

Cab removed and saved the front part, add a lift of about 1cm and new back of cab. In mid-bodge, checking the fit of a 28mm figure in the cab ..
bodge done,  
Ready for use in a game .....

Saturday, 6 January 2024

Fields completed....

 Quick paint and cover with sand, plus some static grass and small bits of foliage clump ....

Sunday, 31 December 2023

More for the Desert... fields (WIP)

Some fields and palm trees to use near small settlements ... the bases are some old coasters and part of a table mat...

a touch of filler, a slop of paint, sandy scatter and some plants to do .....

Wednesday, 13 December 2023

Saturday, 4 November 2023

Building a large warehouse/factory

Started with a part built item, based on an old box folder, which was in use as part of my underground passage/room setup. Sorted out some paper sheets of stonework and simple windows...

Covered inside and out with stone paper and with windows added
A new front made up from scrap MDF, with doors in slots so can remove them during games...

The front given its stone look and the doors painted.
trying it out for size in a potential game setup ...
Lift off roof construction... simple card frame and covering on an old box folder lid.
built and in place .... 

With some suitable paper sheet design printed on 160g paper stuck to the roof, all finished ..........

this is going to be a useful building as a factory/warehouse ...

Wednesday, 20 September 2023

More for the Desert .. Palm Trees and Morrocans

 Some palm trees for desert setups...

The first batch of Morrocans (2) ... another 40 infantry and 15 mounted figures remain to be painted

Sunday, 16 April 2023

Desert table changes...

I wanted some summer blue sky backdrop boards with minimal clouds to reprsent being a bit deeper in teh desert. I bought a set of summer sky ones made by Art Printers ID Backscenes. These I  fixed with spray mount adhesive onto white faced hardboard.

the basic setup with the sandy'ish coloured felt I use for the table surface....
I only had enough dune sections on cardboard for one end of the table and made up some more to get be down most of the back of the table.  Here is a setup using my felt covered lumps and bumps with the card backed dunes and other bits placed against the back scene boards.
Camel caravan on the move...
and of course my French Foreign Legion fort ....

Monday, 23 January 2023

Villains Lair (WIP)... Turbine/Power & Nefarious Device rooms ...

Needed an extra suitable room, so bashed a box file, the concept..

with retaining strips to slot in back and side walls done; with a gap left to add a floor

Walls and floor slotted in...
Setup to be  a turbine/power room; with scratch built control panels, turbines and associated power equipment (made from cardboard and anything I had which looked appropriate, including an old radiator thermostat).


Another box file (bashed some time ago, swappable walls, but with a fixed floor), use to house the nefarious device with a control panel made from cardboard - also gets some scientists to work on it..
the mad scientists ....

Wednesday, 4 January 2023

Villains Lair (WIP)... nefarious device (2) ... ancillary equipment ...

 Scouting various spare items (thermostat top, pen tops etc) and bits from the 'bits box' bashed to use as ancillary equipment plus a couple of purchased items of Pulp lab equipment.

Sunday, 18 December 2022

Villains Lair (WIP)... started work on the nefarious device

 First build of part of the villains lair nefarious device(s); the power generator perhaps - using the crystal pyramidion

yet to be painted, will add a control panel of sorts as well..

Saturday, 10 December 2022

New additions ....

 Some figures from Empress Miniatures and a small lot of figures off Ebay painted up to add to the collection...



A selection of crates and a steam launch (both recently acquired off Ebay)

Monday, 14 November 2022

Evil Villains Lair .. making a start ....basic table layout

Table split in half with a scenic break.....

The above ground approach side ..

underground side ...

I will have to scribble a few layout ideas so that the connection between both sides is sensible with at least four ways in/out; then work out the layout of both sides plus the scenario design to ensure the game is playable.

Sunday, 13 November 2022

Evil Villains Lair .. making a start ....underground dock

 A list of items under consideration to include in the secret base is:

  • Meeting Room
  • Villains appartment
  • Operations/Control room
  • Test Facility
  • Machine Room (generators..)
  • Warehouse (with admin office)
  • Garage
  • Minion's Barracks
  • Firing range
  • Prisoner control office and cells
  • W.C. and showers ?
  • Villains escape route
  • Underground dock (or submarine pen)
I decided to start on the underground dock as I can re-use my harbour modules and add some new walls.




The walls are 2 inches high to match my other underground passageways and rooms - some of these can be used as well.