continued from here
It is dusk and still no sign of the daily finds lorry. With the pyramidion packed and under guard, Diana Jones checks in with the armed guards. Most of the diggers are just about to go home - a couple will stay to help guard the site.
Diana and Reg make their way to the dig site to check how everybody is, most are badly wounded - a couple just knocked out; they go up to Sid al Bunzi to get help. The pyramidion is gone, at least they have the photographs of it and rubbings of the inscriptions to study.....
Game mechanics ...
with 3+ parties involved, used playing cards for initiative/action
Spades - the archaeologists and their guards
Diamonds - Rule of Six agents
Hearts - Antiquities stealers
Clubs - diggers and civilians
on card activation party moves fire and start combat; other parties can turn/defend themselves and return fire but not move. A run of cards gives advantage to one side, but can act against them if another run of a different suit comes up. In the game the Antiquities stealers got the better cards..